Starting new projects on any platform can be a laborious process, especially if you end up doing the same boilerplate code over and over again.Background
The command line based Pebble environment can create a couple of basic project types, which I usually then proceed to reformat into my own personal style before I start working on whatever the project actually is. I [...]
In May 2015, Google made an exciting change to Android Wear, supporting ambient mode for third-party apps.
The operating system has always had something called ambient mode: it was the low-power state that a wearable would return to after some period of user inactivity. But historically, if you had an app open when the watch went to ambient, that app would close (and [...]
Introduction and background
In this article I am focusing on writing a collection of tips and resources for Android developers who want to port their applications on Android Wear also. Android Wear is a new platform provided by Android OS for smartwatches. The framework is very much [...]
The goal of this article is to show how easy it is to create a Watch app that uses CoreGraphics to draw a pie chart. I was writing an app that needed a sequence of simple images as animation frames. I find it extremely time consuming to generate many images manually and cumbersome to make minor image resizing changes. So, I did some research [...]
What is Gear Odd Image Out game?
In this game app total 5 questions will be asked. In each question I will display 4 set of Images in that one Image will be different from the other three. User have to pick the odd image from the four images. If user picks the correct odd image from the question he will get 10 [...]