It’s been great to see a lot of you take apart the code and really see what you can do! There have been several people who have been in contacts with me via email, trying to get everything up and running but as you may have known, there are a few things missing from the tutorials. This is the amendment, going to patch up the final few things to get you back on track!
I have been learning quite a few development strategies as of late, and the newest one that I’ve taken a peek into is Test Driven Development (TDD), or Unit Testing. The idea behind TDD and Unit Testing is to split up your problems into small, easily manageable problems rather than having to design everything from the get go, and living with any or all of your mistakes for the rest of the [...]
As most of you have figured out, OpenGL ES doesn’t like textures to be non-power of two, and I really didn’t want to have to force all of my textures to be powers of two before loading them into my game. This presented me with a problem that had to be solved in-code.
To really understand texture mapping in OpenGL, I [...]
Of late, many programmers who develop for Windows/Linux have moved to iPhone because of its runaway success. Among the most successful apps on the Apple AppStore, first comes games. Next comes apps like Tweetie and others that consume a Web Service (REST or otherwise). Games are pretty difficult to get started especially if you aren’t a game programmer. However, developing [...]
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? Are you familiar with MAC development (XCODE)? If so, then start iPhone Development. It is an easy way to learn iPhone development.
In this article, I am going to explain how easily we can create a basic “hello world” [...]